Taking a page from the book of and doing a quick rendering by hand complete with a step-by-step process and downloadable PSD file.
Architectural type artwork I did today from imagination for fun (just HAD to after a trip to IKEA the other day.) Nothing too complex, here, I'm just really obsessed with yellow painted poured concrete walls. I also don't do enough work WITHOUT line art. I kinda focused on some areas more than others -- the handrail up front is notably unfinished, but I sorta didn't feel like finishing it either. I only spent about 5 hours on it -- I didn't really want to spend too much more than that on it for a quickie.
Also, I just get humored by the idea of a television in a room with huge "GET BACK TO WORK" vinyl lettering directly above it. It's like saying "You can't have this."
EDIT Adjusted the exposure of the background out the window -- it was too dark before which was unnatural for the amount of light coming through the window. I wanted a *mostly* HDR value range here, but not total. -- The process shots and PSD file will remain unaffected, however.
Im a little puzzled by those tiny little buildings way back there, how did you make those. they look like they might be cut out photography, even then, not sure how that was done.
It's pretty easy actually. Step 1: Make a textured underlayer that appears speckled and noisy. Distant cities have a lot of random detail on the ground. (This is the detail you see inbetween the buildings.) Step 2: Take similar, low contrast colors (like off white / gray with tinges of blue,) and make vertical strokes with a chisel brush. Layer the strokes with a light one adjacent to a dark one. This gives the appearance of a light source. Step 3) If desired, add tiny additional details to the buildings like roof caps or lines to signify windows or something.
Step 1: Make a textured underlayer that appears speckled and noisy. Distant cities have a lot of random detail on the ground. (This is the detail you see inbetween the buildings.)
Step 2: Take similar, low contrast colors (like off white / gray with tinges of blue,) and make vertical strokes with a chisel brush. Layer the strokes with a light one adjacent to a dark one. This gives the appearance of a light source.
Step 3) If desired, add tiny additional details to the buildings like roof caps or lines to signify windows or something.
It all makes pretty good sense except for the Speckled noise stuff.