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Artist's Comments
VIEW OLDER REVISION C [May 2009] HERE: [link]
EDIT FOR REVISION D: Here it is! Revision D as requested by Kacper with all changes made. More details, cleaned up areas, better sections of buildings, better shibuya street level details, added some little people, and a train car on the track. This train car will be tiled to form a full length train that will pull into the station and leave. I'VE BEEN WORKING ON THIS PICTURE FOR TOO LONG. IT FEELS AMAZING TO HAVE IT DONE AEISUIGHALSHGFIU. Original REV-C Description: You were thinking: "A super thin but tall submission?! It must be another tutorial!! WOO!" Then you saw the title. Hahaha sorry to disappoint on this one Progress so far on the immense background for level one of the project I've signed on with Kacper Antonius. It's been one hell of a picture to work on so far. By far the most complicated thing I've drawn yet. I've enabled critiques on this because I'm curious to get some information about what you, the possible players of what this still become, think about the look of this so far. Me and Kacper have been doing a lot of back-and-forth interaction about molding this background, but we haven't gone to asking anyone for advice. We were aiming for a graphic style that had a lot of atmosphere, yet utilized a lot of flat vibrant color, with most of the detailing done with line drawing. We've been working to not let things get so complicated that the player gameplay up front will get lost. When implemented, this background will use paralax scrolling in about 6 key places to provide a greater sense of depth and increased altitude. Note that this image is NOT a vertical panorama -- you are supposed to feel like you are actually getting higher off the ground. If you watch me and want to help us out a little, tell us what you think! Oh for those not paying attention, this background is based off of Tokyo. In fact, there's a section taken directly from Shibuya. Obligatory- ::: ARTWORK PROPERTY AXOLOT STUDIO 2009 KACPER ANTONIUS Usage of any form is strictly prohibited ::: Commentsthat tripped my shit
-- "Talking to you about relationships is like talking to a brick wall about moving." ~such a scamp Icon by *Dandy-Vectrum You know, my Wacom contest piece was like this! I had 5 different renderings at 1600x1200 in Vue to stitch together for a big scroll effect and it just didn't work out. Definitely one difficult thing to do and I know exactly what you mean! Really nice work on this and the panning works very well here. Just trying to get the perspective matched alone is a huge problem and one that scrambles brains for lunch! All in all, very impressive work! It came out most epically!
-- <<-+-<[MythArcana]>-+->> awesome!
That's exactly the kind of thing I want you to ask for the commission -- If I don't speak English good enough for you, let's just talk in French, I promise I won't even make one mistake Founder of ~Anti-Theft-Milice. Join the group that fights for YOUR rights! Oh god now I can only visualize those emoticon drawings from that daily deviation today.
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May 19
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Critiques
I wonder, are the game characters themselves going to be the same colour palette or are they going to be darker? If they're darker they will show better on the background but I wonder if that will make the background overshadow the characters themselves? I'm trying to imagine it but it's hard to know without seeing it.
Also, (and this may just be a trick of all the lines in the buildings intersecting), near the top of the city scape, where you see the harbor in the distance, it looks like the perspective is slightly off. I don't see it on preview, but on full view it looks like the POV on the harbor is higher than the rest (and more so maybe than just being on a hill would make it)
Aside from that it looks great. Very much like a business/industrial district, which would leave a lot of room for variety of settings.
First, the good things: as always, perfect choice of color, they all blend together perfectly, the subtle tint in the white areas are perfect. Your graphical style fit perfectly the picture, giving you the opportunity to add plenty of little details that makes the picture really interesting to look at, to dive in. The harbor at the end is great idea to "finish" the picture before the sky.
Now, the flaws: while you surely added a lot of details in the city, it seems pretty... dead. No cars, or people, or anything really to remind us that people live here, if not the abandoned bike and some trash. The buildings are streets are maybe a bit too clean. You used in your subway illustration some lines to show a bit of texture, maybe you could add some in here to give a bit more depth to it. (not too much though, otherwise it would affect the clean style that fit this image so well).
Also, the perspective troubles me a bit. As I read, the final player won't ever see the whole picture at once, but, hm, still. One example that bothers me somehow, is the transition between the park, the road and the buildings behind. It clearly seems that the building behind are somehow on a lower "level". While this is very plausible, the buildings on the foreground are on the level of the road... Is there really to "levels" in this city? It rather looks like some kind of Escher distortion to me...
But well, those little critiques aside, this picture is truly pleasing to the eye
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