Edit 01.2013: - This tutorial is a bit old by now and my understanding of perspective has developed quite a bit over the years. After giving this a re-read, most of information here is still sound and makes sense. However, I'd like to point out in particular that the section labelled as "Objects with Unique Vanishing Points" is a bit off. I don't think the concept is wrong, but I do think it's both written and presented wrong. Still, what's talked about in this section is something I never do in my own work, because once you've mastered 1, 2, and 3 point perspective, you should be able to draw objects that conform to different vanishing points completely on intuition alone.
This is part one of a potentially two or three part tutorial series all about compositional theory, perspective, and how it all comes all together to allow you to make totally kickass pictures.
In part one we look at all three types of linear perspective with dedicated step-by-step examples and LOTS of advice to read. I hope you guys really get something out of it! The information covered in this is equivalent to what they actually teach you in just about any art college/institute. 'Cept this is free.
Special Thanks: !windlab for helping me proof read this monster. It's now typo and grammar error free!
Hi! I've been really reading into perspectives lately because I've been attempting to create a city for this thing that I'm writing and I really want there to be visuals. I was wondering if there was a certain program you used to make such precise lines and perfect buildings. Because drawing perfect boxes by hand is quite tedious sometimes. If all of your squares, rectangles, and other geometric shapes are drawn completely by hand, you must tell me your secrets.
This is really helpful~<33 It'll help especially with the angling perspective of my characters~<33 Hehe~ Is it me, or does that place where the object is added near the end look a lot like a small place from Mirror's Edge? lol
This two-part-tutorial is absolutely awesome. I kinda have the feeling that it will take years for me to get just close to that~ but that's cool because then I have something to work to. A big problem of mine is to place a character into a perspective composition. Like, I can do foreshortening as well as perspective backgrounds, but I fail t combining those two. Do you (or anyone here) have a tip on that?
If all of your squares, rectangles, and other geometric shapes are drawn completely by hand, you must tell me your secrets.
It'll help especially with the angling perspective of my characters~<33
Hehe~
Is it me, or does that place where the object is added near the end look a lot like a small place from Mirror's Edge? lol